Supercell, you need to get your game together. You nerfed Balloon’s bomb timer length for what? It doesn’t really effect LavaLoon because the lava pups have enough combined health to keep the opponent’s troops there for another 2 seconds.It only truly affects other uses of balloon. Lavahound decks aside from LavaLoon have always been there, and Minions, Baby Dragon and Mega Minion can all replace the Balloon anyways, if you find a suitable nerf for Balloon. Plus they can all be used for defense. Balloon wasn’t the OP card, it was Lavahound that deserves the blame. . Lavahound is pretty much a card that spawns a minion horde that is split so that wizard can’t attack them. It comes with a tank which can be used to help support the push so while it is a minion horde(6-7 elixer value) when used alone, it can be used to help other air troops bringing its value to more than 7-9 elixir. The Glitch which allows the balloon to hide inside the Lavahound’s hit box needs to be fixed, and Lavahound itself needs to be nerfed. If you realize there is a glitch then change it quickly, no matter what it is.
Secondly, it’s too easy to over-level cards.Commons that are relatively under-powered are overpowered with enough over-leveling. Elite Barbarians and Royal Giant at tourney standards are relatively useless, only spear goblins and sparky are worse. But once over-leveled, everything changes. “Ebola Barbs”, as they have been called, beat your Valkyrie. They shred your knight and even survive your tombstone. Royale giant beats Inferno, gets in 3 hits after.It’s not only these cards. Over-leveled barbarians are a big threat, will kill a Valkyrie and still get 1000+ damage, survive fireball with half their health left, even stop the hog from getting a single hit. Is this fair? This can all be avoided with one change that is already in the game-getting less of the cards that are over-leveled. But if you changed it to not even give you cards that are over-leveled by more than 1 level, then the problem will be solved, and your player base will be satisfied. Paying for advantages is not wrong, but if you can make one thing much more powerful than other things, then there is something wrong that can and should be fixed.
My third point is the new special events. While the challenges themselves are fun, the offers are sooo baaaad. 50 gems for 12 tombstones…. I could buy 50 tombstone from the shop for 60 gems. These have less value than the shop! I could play the challenge 5 times and get 30 tombstones ( I’m bound to get 6 wins at least once right?)I’d have 5 chests and 18 extra tombstones. Why are you doing this? Almost nobody buys these, and they are a total waste of gems.
Next, clan battles are in need of a rework. Goblin Barrel Mirror Clone decks have popped up suddenly, and either 3 crown in the first 30 seconds or get 3 crowned. Rocket Cycle is another problem as rocketing the king tower to get 3 crowns is very unfair to the opponent and takes no teamwork/skill.They both take no skill as the king tower health is too low in clan battles.These can both be solved by buffing the health of the towers in clan battles. If it is supposed to promote teamwork, please make it so that there are more teamwork aspects, such as giving elixir or having each clan be ranked on its win percentage and total games, and make better clans face better clans.
My last point is about balancing. The balancing in the game is so terrible, it makes me cringe. It’s so obvious that spear goblins, royal guards and inferno dragon need a buff, and that goblin gang needs a nerf. Yet you nerf skarmy again! skarmy is in need of a buff, and skeletons need a nerf. Add 2-3 skeletons back to skarmy, and nerf skeletons slightly(maybe a 3-8% stat or a speed nerf?) Zap and log are too popular, so you nerf them? They aren’t op, the cards that they counter are. How do you counter a goblin barrel without perfect timing? Log is the only positive elixir trade with no damage.What kills skarmy, goblin gang, dart goblin,princess , ice spirit, fire spirits, skeletons, and all the other cards that can severely weaken a tower for < 4 elixir ? Log is popular because it counters cards that are extremely hard to counter otherwise. Just because something’s popular doesn’t mean it is overpowered.
Clash Royale has taken a turn for the worse, and it is up to you to change it. Or do you want another Clash of Clans, hugely popular for a while but in the long run unstable. Clash Royale has the potential to become an amazing game, but it could also crash and burn like so many other games.Please consider these changes and thank you for reading.
Thanks for reading and considering my changes,