Summer Plans!

Hi all, and welcome to my final blog post (of this year!). I hope you enjoyed my mile-long posts/books (doubtful about that, hehe) and have enjoyed this school year! I realize that I’ve learned a lot about blogging, such as…

  • Super long blog posts don’t attract readers. It does the opposite, in fact. Hopefully you’ve noticed that my more recent posts are significantly shorter than the 2000-6000 word behemoths of before.
  • Diversity is good. Too much Pokemon can make even the most die-hard fan get bored.
  • Essays are a pain to write. (Well duh!)
  • People can’t design Fakemon any better than you can.
  • What else? Oh, the obligatory hyperlinks/video links/etc.

As I’m sure that many of you are already getting bored, I shall interrupt this train of thought and commence the discussion of… SUMMER! Who’s excited? Show of hands please!


Okay, whatever. Anyway, let’s get started!

– To start, an awesome math summer camp at Texas State University.  Also known as the Residential Junior Summer Camp. Fancy name. Also kind of expensive, at $1,600. A lot of my friends are going as well. Honestly, I probably wouldn’t apply if not for…

– A math competition in Hong Kong! YEAH! I tried to go last year, but tragedy struck; I placed 4th out of all the girls that competed, 1st place didn’t go because she had won before, so the 2nd and 3rd place girls went. Well then. Anyway, I managed to make it this year (I have no idea of where I placed, though) which I’m really happy about. It requires that I attend the summer camp first, which is why I’m going (totally not blackmail).

-I might visit family in North Carolina in August.

That’s not all I’m going to post, though. I also have some goals I want to accomplish over the summer, and I might as well post them here for the world to see.

– Learn some computer language. I started trying out HTML, but quickly got bored with how, um, rather useless it was. Computers are very handy in math actually, so I’m thinking maybe Java or C++.

– Learn calculus. Just a jump start for next year.

-Earn a gold medal in the PMWC (the Hong Kong contest). Not entirely unrealistic, as the questions are not very difficult.

-Make my own Pokemon ROM hack. This requires very little computer knowledge, so I am super excited to try this out. If you want to help me out, please let me know. I’d love to have you on the team.

-For next year’s blog, there’s a continuous story that I want to write. Not gonna spoil details, but it’s something to look forward to.

Thanks for reading, and see ya NEXT YEAR!

The Missing Megas: Unreleased Mega Stones and Their Potential Impact

Hello Internet! Welcome to what might be the very last post (read: book) I write! Today we’ll discuss the unreleased (or recently released Mega Stones and speculate a bit about their release and their impact on the metagame. Without further ado, let’s get to it!

Mewtwonite X, Mewtwonite Y, Steelixite, and Audinite

I will not be discussing these four. The former two are in Ubers, which I have not played enough of to get the feeling for them. The latter two, due to the lack of lower tiers (have not been developed yet), are completely unviable in OU so I have no idea how they play.


Mega Mawile was an absolute monster in XY OU. It has the honor of holding the highest Attack stat in the game thanks to its broken ability Huge Power, which doubles its Attack stat. This gives it the equivalent of a 259 base Attack stat, which is actually higher than the standard 255 stat limit. Huh. Anyhow, its awesome Steel/Fairy typing gives it some very nice resistances, and it has the bulk to take some weaker STAB blows too. It also has a large movepool with the elemental fangs, Thunder Punch, Knock Off, and the ever so useful Sucker Punch. However, this time in the SM OU metagame, it’s not considered broken. Why is that?

The answer lies in its extremely mediocre 50 Speed, which leaves it open for revenge killing. While this can be ameliorated with Sucker Punch, Sucker Punch itself was nerfed from 80 to 70 BP this generation. No, that doesn’t sound like much, but you’d be surprised.  It has a new enemy in Tapu Lele, which is a bit odd at first, given their typings. However, Psychic Terrain completely neutralizes Sucker Punch, and even though Mega Mawile can kill it, this leaves the chomper wide open to revenge kills. Furthermore, there are a lot of strong Pokemon that resist Sucker Punch, even though they might not like it, such as Tapu Koko, Keldeo, and Terrakion. These can take down a weakened Mega Mawile in return. Secondly, Mega Mawile has a low HP stat, which makes it less bulky than you might think. Finally, Mega Mawile has a lot of competition for a Mega slot; in particular, Mega Metagross, which as of February 2017 has a massive 35% usage on teams in OU, really gives Mega Mawile a run for its money.

Despite all this, Mega Mawile sits at a fantastic A+ rank in OU, making it a very worthwhile Pokemon to use.  Give it a try!


Oh boy, this thing. I don’t like Mega Beedrill much. Though its design is fantastic, a line of cancerous, ill-informed posts in the OU Viability Ranking thread led me to dislike it quite a lot. Anyhow, the metagame has really swung to the bee’s favor. There are a LOT of Fairies in OU, which Mega Beedrill preys on, the previously niche move Fell Stinger got buffed somewhat, and the Mega speed buff (a Mega Pokemon gains its new speed on the same turn it evolves) was extremely helpful for it, as it doesn’t need to run Protect anymore. Coupled with Mega Beedrill’s already high Attack and Speed and extremely powerful Adaptability-boosted attacks, and you have a very scary Pokemon in your hands.

All of this is on paper, of course. In practice, Mega Beedrill fails quite a lot. It was released back when Pheromosa was still in the tier, and that outclasses it 100%. Now that Pheromosa is banned, does that mean Mega Beedrill is good now? No.  You see, Beedrill has a poor movepool that makes its only attacks against Steel types Drill Run and Knock Off, neither of which are good enough. Steel/Flying Pokemon like Celesteela can completely avoid the former, while Megas take little damage from the latter. In addition, Beedrill’s best niche is U-turning around to soften the opposing team. This is not a good idea against Pokemon like Landorus-T and Garchomp, who take rather low damage from it and can wear it down very quickly with Rocky Helmet and in the latter’s case, Rough Skin recoil. In particular, Landorus-T  is the most used Pokemon in the tier, and Beedrill can’t do much to it at all. Plus, did I add that it’s weak to Stealth Rock? Cause it is.

I beg of you, please look over your team very carefully before deciding to slap Mega Beedrill on.


Bird Jesus is baaaack! Only this time, it’s not that great. No Guard Hurricanes are great for sure, but Pidgeot didn’t gain much from this gen. Sure, the Mega Speed buff is great for it, but what else? It didn’t gain new moves, it gains Tapu Koko as a good switch-in, and it feels even weaker than before due to the power creep. Don’t bother using this.


Last but certainly not least, we have Mega Medicham.  Everyone groaned a bit when they saw that this thing would be returning, remembering days where players would cower under the might of Medicham’s nuclear High Jump Kicks. Medicham actually gained a lot from this generation: the Terrains help it a lot by providing it with extra-powerful Zen Headbutts and immunity to priority, boosted Thunder Punches to let it break past bulky Waters, recovery and weakened opposing Earthquakes, and immunity to status.

Mega Medicham is a very powerful attacker, with Pure Power doubling its Attack to the equivalent of base 250, very powerful STABs, great coverage in the elemental punches, access to priority moves, and a great Speed stat that lets it outspeed common defensive Pokemon like Landorus-T,  Rotom-W, and Heatran.

However, this titan has its downfalls. For one, High Jump Kick does not affect Ghost types. That means that you have to play extremely carefully if your opponent has something like a Mimikyu, Gengar, or Marowak-A. Secondly, Mega Medicham’s Speed isn’t the best, so the likes of Greninja, Tapu Koko, and Mega Metagross can revenge kill it easily. Lastly, it cannot be underestimated on how frail Mega Medicham is; powerful resisted hits will take a huge chunk out of it.

If you ever decide that you want an absolute nuke on your team that can actually outspeed things, then Mega Medicham might be the thing that you’re looking for.

But What About the Other Megas?

Back in gen 6, there were tons of Megas waiting to be used; you have the ones above, but also things like Mega Diancie, Mega Gardevoir, Mega Lopunny, and many, many others. Sadly, these Pokemon’s Mega Stones are currently unavailable in-game. Soon, events will come distributing these stones, but for now, we can only wait. And speculate.

  • Mega Diancie loses to the three S rank Pokemon (Greninja, Landorus-T, and Mega Metagross) as well as most of the A+ rank. It loves the new Mega speed mechanics and definitely appreciates Psychic Terrain, but it doesn’t like Ash-Greninja, Tapu Fini, Tapu Koko, and Magearna running around. I would probably see it in A- rank or so, but it’s a bit hard to say.
  • Mega Lopunny outspeeds basically the whole tier barring Choice Scarfers. If it is introduced, I think we’ll be seeing a lot more Choice Scarfed Tapu Leles. Clefable usage going down is also very nice for it, but it doesn’t enjoy Tangrowth and Zapdos being more common. I would see it in A+ or A rank.
  • Mega Heracross would die to the many fairies in the tier, as well as Mega Metagross. It does like Tornadus-T and Mega Pinsir declining in usage and Talonflame’s death.  I would suggest B or B- for this, perhaps B+.
  • Mega Gardevoir hates Mega Metagross with a passion. It also hates the new Magearna and Celesteela, who wall it to no end. In addition, Tapu Lele outclasses it pretty badly. However, it destroys Zygarde and Toxapex and can even serve as an emergency check to Ash Greninja (without Stealth Rock, none of its moves KO). I think this might end up dropping to UU, but that is a bit of a stretch. For now, B or B-.
  • Mega Latias would be pretty bad, since it can’t set up on as many things as before. I don’t know much about Mega Latias, though. I think B-.
  • Mega Manectric would be rather interesting. On one hand, it loves Electric Terrain boosting its attacks. It can check Ash Greninja and Keldeo easily if they get out of hand. On the other hand, Electric isn’t the best offensive type, and like most offensive Electric types, Mega Manectric would be badly outclassed by Tapu Koko and/or Thundurus. B, maybe B- or even C+.
  • Everything else would be borderline unviable.

Thanks for reading! This is a shorter post than normal, mainly because I don’t want to bore you too much. See ya next time, or next year!


Sunshine in the Storm

(yes, I know that title is kind of ridiculous, just read my essay please)

Hello Internet! Since I can’t be creative this week (not really) I decided to create my own STAAR test-esque prompt and my response, minus the space limitation. You can try this prompt out too! I’d love feedback by the way, as no essay is perfect.

READ the following passage.

Despite a large number of Jewish harassments recently (at the time of writing), when hundreds of Jewish headstones were toppled over at a cemetery, multiple Muslims gathered together to raise $20,000 to repair the headstones.

THINK about this statement.

Even though many people have different beliefs, they can still aid each other in times of need.

WRITE an essay about acts of kindness bypassing racial, religious, or other divides.

“Do unto others as you would have them do unto you,” Known as the Golden Rule, this statement is a basic principle of treating others as one wishes to be treated. Yet true acts of this rule are few and far between, as we are all too consumed in our own lives to worry about the walking wounded all around us. In addition, even though the issue is somewhat lessened today, there are many walls between our brothers and sisters, be it a difference in race, gender, religion, etc. Even though everyone has a different perspective on life, however, they should still aid each other in times of need.

In an era where the African American race was heavily discriminated , a kind white face was rare. During the famous integration of Little Rock High School, a young girl, just 15 years old, walked slowly and steadily to what was previously an all-white school. This girl, Elizabeth Eckford, was being followed by a vicious white mob that hurled insults and racial slurs. After she was turned away from the school, she made her way to a bus stop, where the mob followed her and continued to insult and threaten her. As she sat down on the bench and wept, a white woman sat down next to Elizabeth and soothed the frightened and upset girl, even accompanying her on the bus. This woman, Grace Lorch, later faced harassments and threats from angry whites, eventually leading her to leave America for good. Her actions are looked upon today as noble and brave, a single beam of light to a young girl in a moment of hatred and cruelty from others.

On the news, we see horror tales of ISIS’s deeds; grisly executions, roaring tanks rolling into cities, and the fractured light in victims’ eyes as they recount the horrors that they suffered through. Their reasoning? All for the glory of Islam. It is very easy to believe, therefore, that religion is a barrier between members of the human race, just as gender and race once were. Even with the media filling the news with the blood and gore of religious wars (actually the news has more Donald Trump than anything at the time of writing, but bear with me), if one looks in the right place they will find little stories of hope and kindness. At a Jewish cemetery hundreds of headstones were knocked over by some unknown vandal. To the surprise of the whole world, two Muslims asked their friends to donate enough money to repair the gravestones. $20,000 was collected in just three hours. These men proved that religion does not need to stand in the way of doing a good deed.

No act of kindness, no matter how small, goes unnoticed. Compassion should be common rather than a rare gift. Benevolence can transcend any blockade.


Man, I sound like a fortune cookie in that last paragraph. Oh well, test graders drink that stuff up. Thanks for reading!

Recent Math News

Hello Internet! Welcome to another post about math. I’ve had a pretty busy few days; math competitions here, orchestra chair test here, getting sick here. But I’d like to post about this last week; and you can expect to see some ranting.

Last Saturday was our Mathcounts Chapter contest. (Don’t know what Mathcounts is? Click here)Our school’s team of 10 (4 people in the actual team, 6 individuals) competed against other schools in the region. During the individual competition, where it’s every (wo)man for themselves, there are 2 rounds; the Sprint Round, and the Target Round. The Sprint Round is, in my opinion, the hardest round on the test. You have 40 minutes to complete 30 problems, and the problems escalate in difficulty. The Target Round permits the use of calculators and has 8 problems, which are distributed in pairs, and gives you 6 minutes per pair. The Team Round is where the individuals are excluded and a school’s team of 4 works together to complete a set of 10 problems in 20 minutes. The Countdown Round is before the award ceremony, where the top 10 people (how it used to be; now it’s the top person from each of the top 10 schools) compete against each other one on one to see who can solve math questions the fastest. It’s unofficial of course, but the top 3 people take home a nice trophy.

So now that some necessary facts are out of the way, here’s what happened.

The Sprint Round was, erm, very amusing. I am not allowed to discuss the actual problems here, but it was extremely easy other than perhaps the last 5 or so problems. Like, school math easy. To be honest, for me only the last question was in any way challenging. I ended up finishing the first 20 or so problems in 5 minutes, so that helped. Target was also really easy, though it was easy to make silly mistakes. The Team Round was…annoying. Some of the problems have no real way of doing it other than bashing, so they were just time-consuming. And at the very end of the 20 minutes, I notice an error in our work but nope, it’s too late to change that.

Then we had lunch and I was too anxious to eat. Which leads to me basically empty-stomaching my way through Countdown Round.

I think that a lot of really good people from both this school and other schools really should have been in Countdown; even though it’s just a spectator event, it gives you a sense of pride and satisfaction when you hit the buzzer before the announcer has finished reading. I managed to take down 2 people and made it into the final 4, but I ended up getting 4th place, so no trophy :/ . The awards ceremony was stingy as ever, so only the top 6 get trophies.

After they announced 2nd place, I was certain I would be going home empty-handed.

I was wrong.

I ended up getting, lo and behold, 1st.

I can list at least 5 people that I know who probably should have gotten first, but I wasn’t one of them. I was certain that my chance of getting 1st was next to nil. Sure, I knew that I did well, but not THAT well. Our team also got 2nd, which, while not better than last year, was really great. So congratulations to everyone that went to Mathcounts, and see you at state!

Last Tuesday was the AMC 10/12A, or as my friends called it, the end of the world. We were all very anxious for the contest, especially me, since I was sick that day. The test is an hour and 15 minutes and consists of 25 minutes. That evening my dad drove me to UT, and I followed my friends, who were also taking the test, into the dreaded testing room. There were a lot of people I knew; some were my friends, some were not. I coughed my way through the test, and found it to not be that bad; one of my favorite moments during the test was when there were 5 minutes left and I took down a difficult problem.

The next day, when everyone discussed online, I noticed I had made a massive 3 errors, or 3 incorrect questions, drowning my hopes of a high score. I ended up with a score of 108 out of 150, which is marginally higher than my last year score of 106.5, but I know I can do better. (If you want to see the problems, click here.)

That’s the scoop! I’m looking forward to the AMC 12B, which is this Wednesday, and I want to do better. See ya next time!

Why Young Children Below the Age of 10 are Detestable

Studies show that a child’s brain is always changing, always adapting, always learning. And I believe that, I really do. I believe that every day, children learn and mature. It’s really a shame that, um, many young children LACK COMMON SENSE which makes the process take a REALLY LONG FLIPPING TIME.

Before I dive into my rant about young children and what absolute MONSTERS they are, I will admit that I know some kids between the ages of 5 and 10 that are sweet, mature, and likeable. However, for every little angel there is, there are 100 more children that are, quite literally, devil spawn. And there are many of kids from the latter category that, lo and behold, I have the “honor” of knowing.

“But Isabella,” you say. “How would you know? You don’t have younger siblings, nor do you spend much time with little kids,” Indeed, I don’t. But every few months or so, let’s say twice a semester, I get to go to one of four elementary schools (read: asylums) for volunteering at a special science event. And my group teaches little kids. Really little kids. Also known as kindergarteners. Also known as devil spawn.

What is it with the age of 5/6 that triggers children to go from sweet, smiling angels to kids that talk back, that trip and fall and wail, that chuck fits, that don’t follow rules? I don’t know. I feel that every time I go to one of these events, there will be at least one kid that will start crying or give me attitude.

That’s not all, I’m afraid. Now gather around the campfire, for I shall tell you a tale. Once upon a time, I, unlike my peers, was not taking the math STAAR test (I was taking 8th grade math at the time, which was administered on a different day than the 4th grade one) so I got to be a TA for a day. And I got to go help teach, drum roll please, kindergarteners.

The kids started asking me about why I was there, and I told them about STAAR. Then they decided to get very, erm, violent about their insistence that I go take the STAAR. Recess ended in my getting kicked and hit multiple times and one kid bawling about how I twisted his arm (an accident!). And the teachers didn’t do squat.

The aforementioned children, the ones that chucked fits at Science Day and punched me at recess, will grow up to be outstanding adults.  I don’t think I’ll ever really like little kids, but all the same, it’s really nice to watch them grow up and learn.

Leafy Greens: Grass-Type Starter Rankings

Hello Internet! For the new year I decided to make a ranking comparing all of the fully-evolved Grass type starters, and I will do the same with Fire and Water for the next few weeks. Note that this will include the newest Grass type starter Decidueye, though its ranking is mostly speculation. Also, I WILL NOT INCLUDE MEGAS. This is so that Venusaur and Sceptile don’t get an unnecessary advantage over the other Pokemon. Finally, this, excluding the Decidueye speculation, will be about the ORAS metagame, because a) I don’t know the Sun/Moon metagame too well and b) the lower tiers in Sun/Moon haven’t been developed yet. So without further ado, let’s jump into it.

7: Meganium

Tier: PU

Stat Spread: 80/82/100/83/100/80

You know, I really like Chikorita’s line, since the very first Pokemon game I ever played was Pokepark Wii: Pikachu’s Adventure. In this game, Pikachu adventures through Pokepark to make friends, find his other friends Chikorita, Charmander, and Piplup, and save the world. Chikorita actually plays a big role early in the game, which is why I liked it so much. Sadly, Meganium is doomed to medicority and will likely stay that way unless it gets a Mega.

Meganium is bad even in PU: despite its nice defensive stats, the greater bulk of NFE Pokemon (since they have access to Eviolite) cause it to be left in the dust. In particular, Roselia and Tangela are far bulkier on the special and physical side respectively, and Quilladin has access to Spikes for utility. The former two are even decently powerful, both sporting 100 base Special Attack, while Meganium has a mediocre 83. The only thing Meganium has over these Pokemon is Dragon Tail, and even that’s not too amazing. And even though Meganium has access to Swords Dance, Leafeon does this far better because it is faster, has better physical bulk, and is stronger. Meganium doesn’t have Roselia and Tangela’s nice abilities in Natural Cure and Regenerator respectively, as Overgrow only triggers when Meganium is at low health and Leaf Guard requires sun support (and still sucks even then). Nevertheless, Meganium’s solid bulk, both physically and specially, combined with average HP makes it a decent, albeit hopelessly outclassed, physical, special, or mixed wall.

If you’re so bent on using Meganium on a PU team, here’s a set.

Specially Defensive Support

Meganium @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
– Aromatherapy
– Synthesis
– Giga Drain
– Dragon Tail

Here’s a nice specially defensive set if you’re so intent on using Meganium. It is decently bulky, and might be pretty decent if not for the fact that Roselia outclasses this set 100%.
But seriously, don’t use Meganium.

6: Torterra

Tier: NU

Stat Spread: 95/109/105/75/85/56

Another Pokemon from Pokepark that I really like, Torterra was a Pokemon you could find and battle fairly early on, and boy, was it hard. Since you play as an Electric type (Pikachu) and Torterra is a Ground type, you can’t use your Electric type moves on it, and playing it blind, I had no idea. So I sat and spammed my Electric type moves, which had no effect, while it bombarded me with attacks that ripped off up to half of my health. Shame it’s not that good competitively, though.

Unlike its sister Meganium, Torterra is actually a formidable threat in NU. It boasts high Attack and powerful STAB moves, along with setup moves and good coverage in Stone Edge. Grass and Ground complement each other well, with Ground hitting Steel, Fire, and Poison types that resist Grass and Grass hitting Water, though they do miss out on Flying and Bug types. It’s also a decent tank, as even though it has an unfortunate 4x weakness to Ice, it resists or is immune to a lot of common moves like Stone Edge, Thunderbolt, and Earthquake. It’s even versatile, being able to play as a tank, a sweeper, or a wallbreaker. However, it is weak to the common Fire, Ice, and Flying types of the tier, which prey on its low speed, and its tank set is wholly walled by Xatu.

Try these sets out!

Rock Polish Sweeper

Torterra @ Soft Sand
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
– Rock Polish
– Wood Hammer
– Earthquake
– Stone Edge


Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 60 Atk / 196 Def
Adamant Nature
– Wood Hammer
– Earthquake
– Stealth Rock
– Synthesis

Choice Band

Torterra @ Choice Band
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
– Wood Hammer
– Earthquake
– Stone Edge
– Seed Bomb

Set 1, the sweeper set, appreciates Fire types taking out Grass and Bug types, which can hinder its sweep. Rock types like Archeops can take out Flying and Ice types and can set up Stealth Rock. Mesprit is seen on nearly every NU team and supports Torterra well; it rips apart Poison types and gives Healing Wish and/or Stealth Rock support.

Set 2, the tank set, works well on bulkier teams or offense teams that like hazards. Garbodor, the tier’s premier utility mon, can stack Spikes as well, dealing heavy damage to any grounded Pokemon. Both of these like something to take out Xatu, which can take out Garbodor with its Psychic type moves and walls Torterra for days. Malamar can take out any Xatu without Signal Beam.

Set 3, the wallbreaker set, hits like a train but does poorly against offensive teams, as they can quickly take it down because of its low Speed. As such, Pokemon that fare well against offense like Swellow, Tauros, and Scyther make a good team with Torterra, and they can either assist in wallbreaking or sweep up the remains. Like the sweeper set, this set also enjoys Fire types like Charizard, Pyroar, and Magmortar to break Gourgeist, Weezing, and Sap Sipper Miltank.

5: Sceptile

Tier: RU

Stat Spread: 70/85/65/105/85/120

I actually really like this green gecko. When I played through Alpha Sapphire, I had a Mega Sceptile named Jake (that name was chosen RANDOMLY, children) that I really liked. Sceptile has always occurred to me as a Pokemon I would always like. And it was. It has a nice color scheme, a sleek design, and Mega Sceptile has always pulled its weight competitively.

But of course this paragraph is about Sceptile, not its mega. I don’t have a lot of experience with Sceptile actually; I always preferred Venusaur or Virizion. However, Sceptile does have its perks over them.

-Extremely wide movepool with gems like Focus Blast, Dragon Pulse, and Rock Slide.

– It’s really fast. At a massive 120 Speed, Sceptile can run circles around the generally slow RU metagame.

-105 Special Attack, while relatively average, is still good enough, especially when backed by Life Orb.

However, unlike the former two Sceptile is very frail, so anything it can’t KO can scoop out large hunks of its health. And while 120 Speed is certainly excellent, you still have faster Pokemon like Accelgor, Jolteon, and Aerodactyl, priority users like Fletchling and Piloswine, and Scarfers like Medicham, Delphox, and Emboar. In addition, Sceptile is sometimes unable to get past bulkier Pokemon like Golbat, Registeel, and Weezing, which all have the type advantage over it. Finally, Venusaur boasts the ability to break past Fairy types while Virizion, free from Dugtrio’s terror, can set up with Swords Dance and clean a weakened team. Both of these also have nice secondary typings, which Sceptile can only wish for.

Try this set out!

Life Orb Attacker

Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
– Leaf Storm
– Focus Blast
– Hidden Power Flying
– Giga Drain

Since Sceptile gets worn down very quickly with Life Orb, it doesn’t enjoy hazards on the field. Therefore, hazard removers like Flygon and Blastoise are very handy. Flying types like Fletchinder are a problem, so Rock types like Diancie and Rhyperior are good to have. Both also check Fire types and set up Stealth Rock. Fire types like Houndoom can break past the bulky Psychic and Grass types that Sceptile dislikes, and Sceptile destroys bulky Water types in return. Finally, Psychic and Ground types are useful to break past Poison types like Venusaur, Weezing, and Garbodor, so you should consider Meloetta, Sigilyph, or Flygon (which can also remove hazards). All in all, Sceptile is a rather niche, but useful Pokemon in RU.

4: Decidueye (Speculation!)

Tier: Unknown (I think RU)

Stat Spread: 78/107/75/100/100/70

Fun Fact: I actually got a Shiny Rowlet through Wonder Trade 😀 .

Meet Oliver Queen’s Pokemon form. I adore Decidueye’s design despite not choosing it in Sun/Moon (I still prefer Primarina) and I have tried using it in OU. Sadly, I think the metagame is a bit too harsh on the masked owl, as powerful physical attackers like Pheromosa, Buzzwole, and Mega Metagross can whack it hard on its weaker Defense. That’s why I think Decidueye can actually perform pretty well in RU, where many Psychic types roam.

Decidueye is one of the most, if not the most, popular Pokemon to come from Sun/Moon, but that’s pretty obvious, as Rowlet was a fan favorite the moment it was released, and Decidueye’s design is good enough to back it up. Grass/Ghost wasn’t really what people were expecting, especially with Dartrix’s dapper design, but ok. The archery is really cool, but I don’t like the wingers, or wings with fingers; primarily, thumbs, which is found in a lot of anime avian/other animal hybrid. Anyhow, Decidueye is ridiculously popular, which contributes to its overuse in OU, though that’s just shiny-new-toy syndrome.

Decidueye actually has access to Defog, which will contribute a lot to its niche in whatever tier it ends up in. Since its stats are a hell lot better than its peers in Gourgeist and Trevenant (bar Gourgeist-XL), it makes for a handy hazard remover and momentum grabber with U-turn. However, its gen 7 fellow Ghost/Grass type Dhelmise will give it a run for its money, as Dhelmise technically has 3 STABs with its ability, access to Rapid Spin, stronger Grass STAB with Power Whip, and waaaayy higher Attack and Defense. I’d use Dhelmise over Decidueye any day, really.

On the other hand, I have used and seen offensive Decidueye wielding Choice Band or using a Swords Dance set. While those are cool sets, it’s worth noting that Decidueye is slooooow, so it will likely have to take a hit before it attacks. However, this set is mostly outclassed by other offensive Grass types like Serperior and Tapu Bulu, though the Ghost STAB is nice. However, it is a bit outclassed by Mimikyu in this regard. All in all, Decidueye is a cool, unique Pokemon that I am looking forward to see around RU.


3: Venusaur

Tier: RU

Stat Spread: 80/82/83/100/100/80

Venusaur is known as the “boring” choice in RBY; Charizard is a fanboy favorite, and Blastoise has freaking water cannons coming out of its back. But out of all of these, Venusaur is the best thanks to its balanced stats, good typing, and great movepool.

You would think that Venusaur wouldn’t be so great in RU with all the Psychic types running around like Meloetta, Medicham, and Delphox. But that could not be further from the truth. Venusaur is an absolute titan in RU. Its typing, while weak to Psychic and Flying, is resistant to the common Water, Fairy, Electric, and Fighting. It can also absorb Toxic and Toxic Spikes that Qwilfish likes to spread. While its Special Attack is nothing special compared to Hoopa’s 150, Meloetta’s 128, and Mega Camerupt’s 145, it is still great since its STAB moves Sludge Bomb and Leaf Storm are so strong. And while it is pretty slow, it can still outspeed the likes of Exploud, Absol, and Magneton. However, it is weak to Fire, Psychic, and Flying, and Steel types that don’t mind Hidden Power Fire (such as Registeel) can easily wall it.

Try these sets out!

Life Orb Attacker

Venusaur @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
– Leaf Storm
– Sludge Bomb
– Synthesis
– Sleep Powder

Defensive Tank

Venusaur @ Black Sludge
Ability: Overgrow
EVs: 248 HP / 204 Def / 24 SpA / 16 SpD / 16 Spe
Bold Nature
– Giga Drain
– Sludge Bomb
– Synthesis
– Knock Off

Chlorophyll Sweeper

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
– Growth
– Giga Drain
– Sludge Bomb
– Sleep Powder

Set 1 is the most common set you’ll see, and the set you might want to prepare for. It hits very hard, so make sure your switch ins for Leaf Storm remain healthy through the game. The defensive set works on bulkier teams, and pairs well with Alomomola and Steelix. Finally, the Chlorophyll sweeper is exclusively found on sun teams, and while it does require a lot of support, is terrifying for your opponent to face once set up. If you need an offensive Grass type, then Venusaur is likely the one for you.

2: Chesnaught

Tier: UU

Stat Spread: 88/107/122/74/75/64

Chesnaught is immensely bulky on the physical side and has one of the best support movepools in the game. With access to the rare Spikes, as well as Leech Seed, Spiky Shield, and Drain Punch, Chesnaught can set hazards while constantly regaining health. Since UU is bulky Water heaven, Chesnaught’s Grass typing is really handy. It has a great hidden ability in Bulletproof, allowing it to switch in on threats like Roserade lacking Hidden Power Fire and Chandelure locked into Shadow Ball. (For those of you that don’t know, Bulletproof makes the user immune to ball/bomb moves such as Shadow Ball, Aura Sphere, and Sludge Bomb. However, it is extremely weak to Flying, and still has common weaknesses to Ice, Fire, and Psychic. The latter three are primarily special, so they can hit Chesnaught on its weaker Special Defense. Also, Chesnaught is pretty slow, so decently fast special attackers like Shaymin, special Lucario, and Hydreigon can force it out.

Try these sets out!

Defensive Spiker (Specially Defensive set in parentheses)

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD (252 HP / 4 Def / 252 SpD)
Impish (Careful) Nature
– Spikes
– Leech Seed
– Spiky Shield
– Drain Punch

Fast Utility

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 84 Def / 172 Spe
Impish Nature
– Taunt
– Spikes
– Leech Seed
– Drain Punch

Set 1 is the most common set you’ll see. Chesnaught makes one of the best spikers in the tier, though its viability has diminished slightly  with Sylveon and Celebi running around. Bring in Chesnaught on physical attackers that it is not weak to, such as Swampert and Krookodile. On a predicted switch, try setting up a Leech Seed or Spikes. If you don’t know what your opponent will do, use Spiky Shield. If running Roar, use freely on predicted switches or Pokemon that use Chesnaught as setup fodder like Suicune. Be careful when switching in Chesnaught recklessly, as it can get worn down easily even with its strong physical bulk, especially if it doesn’t run Synthesis.

Set 2 plays similarly to Set 1, only it trades scouting power and some physical bulk for the ability to cripple walls like Blissey and extra speed. Try not to reveal Taunt too early or use it too recklessly. It is best to use it when the foe is weakened and needs to recover or if a Defogger switches in. Chesnaught is an excellent choice on hazard stacking teams; try it out!

1: Serperior

Tier: OU

Stat Spread: 75/75/95/75/95/113

Before ORAS, Serperior would have been sitting at number 6, as it has awful stats bar Speed and while its movepool is good, its typing is not. Come ORAS, and an event distributing the Unova starters with their hidden abilities was released. Serperior hit the jackpot with this, as it got the rare and coveted ability Contrary. Contrary reverses stat changes, so Intimidate raises Attack, Sticky Web raises Speed, and most importantly Leaf Storm raises its Special Attack by 2 whole stages on use. This turns Serperior into a fast, frightening sweeper that can easily snowball out of control. In addition, Serperior has a high Speed stat, which allows it to outspeed Keldeo, Latios, and Thundurus. It also has some nice utility moves like Leech Seed, which can wear down switch ins, and Glare, which cripples faster Pokemon trying to switch in such as Tornadus-T. However, Serperior has an awful special movepool, as it has Leaf Storm, Dragon Pulse, and a Hidden Power of choice, which will likely be Fire. This forces it to be completely walled by Heatran, and if it runs Hidden Power Ground instead, then Ferrothorn walls it. Serperior is also quite weak before a boost; Leaf Storm will not KO anything besides Grass-weak Pokemon like Manaphy. Finally, it is weak to common types like Flying and Bug. Despite this, Serperior is a pain to defensive and offensive teams alike.

Try these sets out!


Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
– Leaf Storm
– Hidden Power Fire
– Substitute
– Leech Seed

Special Sweeper

Serperior @ Leftovers/Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
– Leaf Storm
– Dragon Pulse
– Hidden Power Fire
– Glare

Set 1, the SubSeed, is considered to be the better in today’s metagame thanks to its ability to wear down the likes of Chansey and Heatran. Early game, it should be kept as healthy as possible and should spam Leech Seed. Be careful when using Leaf Storm, as its very limited PP prevents it from being spammed too freely. The HP EVs prevent Rotom-W from breaking its Subs with Hydro Pump.

Set 2 is the more common set since it’s the most straightforward. Instead of wearing down checks with Leech Seed, it paralyses checks with Glare. This is extremely debilitating to the faster Flying types like Tornadus-T that threaten Serperior. Then it spams Leaf Storm like Jacob Sartorius spams crappy music. Dragon Pulse is actually a very useful move to hit the likes of Mega Charizard X and Latios. Serperior will still be excellent in the SM metagame; use it!

Some time later we’ll be looking at the Fire type starters and the Water type starters. Until then, see ya!

Happy New Year! Let’s Try Something New!

Hello Internet, and HAPPY NEW YEAR! Today we’re going to be doing something new: a short post which is NOT ABOUT POKEMON. (Rejoice!) Instead, it’s going to be about my other interest, math.

But Isabella, you say, we already learn enough math at school. Why do you need to post a math problem? Well, young child, I am not teaching so much as I am sharing. If you don’t want to do it, then by all means, step aside and read some of my other posts. Don’t worry, I’ll have another Pokemon post next week, but for now, MATH PROBLEMS!!

(From 1990 AHSME)

For how many integers N between 1 and 1990 is the improper fraction (N^2+7)/(N+4) not in lowest terms?

A: 0 B: 86 C: 90 D: 104 E: 105

I stumbled on this problem while doing a set of number theory problems one night and thought it would be really cool to make a blog post about math for a change. Besides, it wasn’t like I had much else to blog about.

Scroll down for the answer!






OK hi. Either you solved the problem and just want to check your answer and/or how I did it or you’re a cheating little prick. Either way, here goes.

So for a fraction to be able to be simplified, the numerator and denominator have to have a factor in common; more specifically, at least one prime factor. Since 1990 is a little more than 44 squared, I was wondering if you could test all the primes up to 44 in the expression, but that’s just laborious. Instead, you can look at the modular aspect of it. For example, if N is divisible by 2, or 0 (mod 2) (i.e when divided by 2 gives a remainder of 0) then N+4 would also be 0 (mod 2) since 4 is divisible by 2 and N^2+7 would not be divisible by 2 since N^2 is divisible by 2 and 7 is not. Anyhow, let N= -4 (mod p), where p is a prime. Then N+4 is 0 (mod p), N^2 is 16 (mod p), and N^2+7= 23 (mod p). Since N^2+7 has to also be 0 (mod p), p has to be 23. There are 87 multiples of 23 between 0 and 1990 and since one must be removed due to N ending up to being greater than 1990, the answer is 86, or B.

As you can tell, this post is really short, since there is only one math problem to discuss. Thanks for reading, and see you next time!

Things to Love About Pokemon Sun and Moon

Hello Internet! The new Pokemon games Sun and Moon came out a while ago, and I got Pokemon Moon. It’s a blast to play, and the game is so beautiful. I could write a whole post about the graphics, but that’s not what I’m here for. Instead, this is a post about new Pokemon that I very much love, both design and competitive wise.

As a side note, there were many mechanic changes to the new generation, such as new Alola forms, stat changes, new abilities, new type combos, and Z-moves. Some I like, such as Alolan Ninetales, Raichu, and Marowak, a viable Electric/Fairy type (two of my favorite types) and terrains (Electric, Grassy, Misty, and Psychic) gaining immense viability thanks to the Tapus. And some just stink, like Thunder Wave’s decreased accuracy, burns taking away 1/16 health (so Scald just got merged), and Gale Wings getting nerfed. I was actually thinking of doing a whole post complaining about the nerfs. Ugh.

So without further ado, here are my favorite gen 7 Pokemon!

Primarina– When I first saw the starters, I immediately wanted Rowlet, as many others did. I thought Popplio looked sweet, but I hated Litten because I’m allergic to cats. But Rowlet was absolutely adorable. When their middle evolutions were released, I hated Brionne and still like Rowlet’s line. I was so sure that I wanted Rowlet…until the final evolutions were released. Decidueye is fantastic, and if Primarina wasn’t as pretty I definitely would have chosen Rowlet. But Primarina is so, so gorgeous. It has a beautiful color scheme and a mermaid foundation. The starfish in its hair is a subtle but nice touch. I have never really like seals or sea lions, but Primarina has changed my opinion.Primarina also takes inspiration from opera singers, as shown by its signature move Sparkling Aria, its hidden ability Liquid Voice, and its Z-move Oceanic Operetta.

From a competitive standpoint, Primarina has a great Water/Fairy typing, which is excellent offensively and defensively, as shown by Azumarill. This lets it check Mega Charizard X, Manaphy lacking Energy Ball (and AV variants can take an +3 Energy Ball), and even Pheromosa.  It has a high 126 Special Attack and excellent 116 Special Defense. It also has a wide movepool that can rival Manaphy’s, with Energy Ball, Psychic, and Ice Beam; Energy Ball hits opposing Waters, Psychic hits the ever so annoying Mega Venusaur and Toxapex, and Ice Beam hits Grass types. With a Choice Specs equipped, it can become a fearsome wallbreaker which nothing can counter except for highly defensive Pokemon (think Mega Venusaur, Toxapex, Chansey). With an Assault Vest, it is weaker, but can deal with very powerful special attackers like Tapu Lele, Manaphy, and Scarf Pheromosa.

I know that you Rowlet and Litten fans are raring up to argue for your starter, and I’m okay with that. I don’t want a useless argument about which starter is the best. However, I will explain why Primarina is the best of the bunch (competitively. I think Decidueye looks cooler)This does not mean I will compare them 1v1, because that is a terrible way of comparing Pokemon.


  • Let’s be honest, Decidueye is weak without a boosting item (100 ish attacking stats are not going to get you very far without serious benefits, as seen with Latias losing popularity) and even with one there are better Grass type attackers like Breloom and Serperior. Primarina has comparable Special Attack to Keldeo and Latios.
  • So, Decidueye is confined to a defensive role, and it’s not bad at it, with Roost, the ability to check Water types, and 2 immunities, and it has a favorable matchup against all of the Tapus, Keldeo, and Breloom. However, Grass/Ghost is a pretty bad defensive typing, being weak to Fire, Dark, Flying, and so on. All of these are very common. Furthermore, it has very low Defense, which lets a powerful Knock Off easily OHKO it. And for a defensive Pokemon, Decidueye is slow, which forces it to take a blow before moving.
  • To be honest though, Decidueye is really good. I used it on a Magearna team and although it doesn’t warrant an entry on this list, Decidueye puts in a lot of work. So…it’s a tie. Primarina=Decidueye.

Primarina> Incineroar

  • Once again, Incineroar is pretty weak. 115 Attack is good, but it’s just not enough. Yes, slapping a Choice Band or a Life Orb will help significantly with the damage output, but that leads me to my next point…
  • Fire/Dark is an awful defensive typing. Weak to Stealth Rock, weak to Ground, weak to Water. And Incineroar’s defenses are nothing to write home about. It is also incredibly slow, and Choice Scarf will not help anything with just 60 Speed, especially because (a) that heavily cripples Incineroar’s damage output and (b) anything above 115 Speed can outspeed it, and that includes Tapu Koko, which can revenge kill.

Both of the issues I just covered go through the (a) poor damage output and (b) bad typing. Primarina does not suffer from either of these.

Sadly, Primarina is not perfect. To start, its Defense is pretty bad, so very powerful physical moves can deal heavy damage. Next, Primarina is sloooooowwww. 61 Speed, while it is just above the common base 60s like Incineroar and Magnezone, is still very low. Finally, Assault Vest Primarina is worn down extremely quickly by hazards and status, as well as having no recovery. All in all, I am so, so happy that we have another usable starter, and a beautiful one at that.

Pikipek– It’s a chibi… woodpecker? I’m not sure what this is. Here’s something that I adore the design of more than anything. Pikipek is by far the most adorable early-game bird, followed somewhat closely by Fletchling. It has a head that is literally the same size as its body, and its little wings, adorable cry, and sweet color scheme made me fall in love with this little bird. Seriously, Google it.

Pikipek also shows a lot of promise in LC. With Fletchling’s nerf, there’s been less competition for an offensive Flying type, and Pikipek, along with its comrades Rufflet and Doduo have risen into the spotlight. While Doduo has really been buffed thanks to its getting Jump Kick and Swords Dance, Pikipek has a wide movepool including Bullet Seed (and Skill Link to match!), Brave Bird, Flame Charge, Swords Dance, and even Brick Break, so there are few things that can completely wall it, if any. Pikipek is also fast, so it makes a good late-game cleaner. Too bad Toucannon isn’t worth using in OU.

Tsareena- Tsareena is an interesting case. Firstly, it is a physical Grass type. Secondly, it has access to a variety of strange coverage. Lastly, it has Rapid Spin. With the latter, Tsareena becomes an excellent utility attacker. But first, Tsareena has a gorgeous design. I was wondering when pink and green would come together in a Pokemon, and Tsareena can execute that perfectly. Its design is very reminiscent of Lilligant and Roserade to an extent. Tsareena has the same “dress” thing as Lilligant, and a crown. Its name has “tsar” in it, which is a Russian monarch, and I think that really fits its royal nature.

Competitively, Tsareena will likely be UU or RU material, but I really do hope it will have a niche in OU. It can take down most hazard setters bar Skarmory and/or Landorus-T. In terms of non-Pokebank OU, Tsareena can do well. Its cool move Trop Kick has a decent 70 BP and a 100% chance to lower Attack, allowing it to stop physical Ground types. Also, Tsareena has odd coverage moves in High Jump Kick and Play Rough, which is interesting. Why, GF, did you not make this thing Grass/Fighting or Grass/Fairy?!  It even looks like one! Heck, a Fighting/Fairy typing would be excellent, as other than the bits of green, I don’t see much grass in its design. Anyhow, High Jump Kick can hit Excadrill and other Steels, while Play Rough can hit the common Mega Sableye. Finally, it has access to the rare Rapid Spin, which lets it provide hazard control for offensive teams. I love using Choice Scarf Tsareena, as it is splashable on any team lacking a utility Grass type. Finally, Tsareena has a signature ability in Queenly Majesty that lets it ignore priority. If it learns Blaze Kick by some miracle, I think I hear Mega Scizor crying.


Let me start by saying I hate this Pokemon. It has a cool concept, but it’s ugly and it’s a pain to take down. I mean, if you’re going to design Alomomola and Tentacruel’s child, make it at least a bit nicer looking.

That being said, Toxapex is absolutely top-tier, even with Tapu Koko and Tapu Lele running around. It’s a reverse of Alomomola in a way, with sky-high defenses but low HP. It has a beautiful movepool, including RECOVER, Scald, Toxic Spikes, Haze…I really do think they copied the movepool at least partially from Tentacruel. It has Regenerator as an ability, which is EVEN MORE STUPIDLY BROKEN. On top of all that, Water/Poison isn’t the best typing, but you’d be surprised at how well Toxapex pulls it off. It can check Mega Charizard X, Genesect, and even Pheromosa. And it eats Corsolas for breakfast. So says the Pokedex entry.

There is a way of taking down this monster. Toxapex is well known for its great defensive capabilities; however, its poor Special Attack means it cannot pressure switch-ins, and due to this, it can be used as setup fodder if it doesn’t pack Haze. Its Speed is also a downside, as it can easily be overwhelmed by multiple physical attackers without being given the option to heal before the next hit. And if you have Xurkitree, Tapu Koko, or Tapu Lele, then Toxapex won’t have a fun time. And let’s face it; unless you are using a super-stall team, one of those Pokemon should be on your team.

Tapu Koko

At last, a good Electric/Fairy type. Tapu Koko will likely invalidate many existing Electric types, like Thundurus and Mega Manectric. Tapu Koko’s design is not much to talk about; it looks overly complicated and not much like a rooster, which is what it’s based off of. Competitively wise, though, it might actually be banned. At first glance, its stats are not much to write home about. 95 Special Attack is pretty bad, no matter how you look at it. It has a decent 115 Attack stat, but few physical moves to utilize it. However, a combination of its very high 130 Speed stat and its ability to set Electric Terrain allow Tapu Koko to be a speedy, powerful threat. For instance;

252 SpA Life Orb Tapu Koko Thunderbolt vs. 248 HP / 92 SpD Toxapex: 320-377 (105.6 – 124.4%) — guaranteed OHKO

252 SpA Manectric-Mega Thunderbolt vs. 248 HP / 92 SpD Toxapex: 210-248 (69.3 – 81.8%) — guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 92 SpD Toxapex: 257-304 (84.8 – 100.3%) — 75% chance to OHKO after Stealth Rock

Not bad for something with 95 Special Attack. However, while Tapu Koko certainly isn’t lacking in offensive options, without the power boost from Electric Terrain, these coverage moves can be quite weak coming off of its 95 base Special Attack or its uninvested 115 Attack, especially if using a Magnet, preventing it from breaking through Pokémon such as specially defensive Excadrill, Hippowdon if not running Grass Knot, Ferrothorn if lacking Hidden Power Fire, and Alola Marowak. On top of this, Tapu Koko is a bit on the fragile side, is prone to being worn down from hazards and residual damage, and shouldn’t be expected to switch in to many attacks, even resisted ones. Opposing Electric-types can even take advantage of the Electric Terrain to put massive dents in your team, possibly even chunking Tapu Koko due to its low defenses. Tapu Koko is an excellent option, however, and if you aren’t using Xurkitree or Vikavolt, you should be using this thing.

Tapu Lele

Yeah, this thing is a lot better looking than Tapu Koko. Tapu Lele’s concept is based off of a butterfly (Koko is a rooster, Fini is a fish, and Bulu is a bull) and lele is a shorted version of the Hawaiian word for butterfly. Its pigtails, if you will, resemble a butterfly’s proboscis, and it appears to be a butterfly coming out of a chrysalis. The pink looks nice on it (though Mega Diancie looks better :D) and goes well with black.

Tapu Lele is a monster in Singles and Doubles alike. With a massive 130 Special Attack stat, a wide movepool, and a good offensive typing, it can deal heavy damage on anything that is neutral to it. Furthermore, Psychic Terrain boosts its Psychic type moves to terrifying levels, so only very bulky Steel or Dark types can switch in, and the latter is weak to Moonblast! 95 Speed is also pretty good in today’s meta; I see Game Freak trying to slow down the metagame. Psychic Terrain also lets it be immune to priority, so suck on that, Mega Scizor and Azumarill! In Doubles, Tapu Lele has a pretty high chance of being banned, thanks to it giving support to SO MANY THINGS…but that’s a story for another day.

Though Tapu Lele doesn’t have many flaws, but its biggest flaws are Psychic Terrain affecting its own team, preventing priority-using teammates from using their attacks, which can badly affect sweepers such as Belly Drum Azumarill and Swords Dance Mega Scizor. On top of this, Tapu Lele’s most common sets utilize Choice items, meaning that it can often lock itself into an undesirable which opens up many opportunities for Pokémon that resist the move Tapu Lele locks into to switch in and either damage it or trap it. Finally, even with Choice Scarf, Tapu Lele fails to outspeed stuff above 100 Speed. Despite this, Tapu Lele will likely send other Psychic types like Mega Gardevoir, Mega Alakazam, and Latias into relative obscurity.


This thing is EVERYWHERE. It is also the most likely thing from gen 7 to be banned, along with OP stuff like Tapu Lele, Marshadow, and potentially Magearna. But seriously, Pheromosa is the best Ultra Beast by a long shot. Let’s see; Nihilego is utter crap, Buzzwole can’t do anything Pheromosa can’t, Xurkitree is great but is slow and frail, Kartana is just below an important Speed tier, Celesteela…well, Celesteela is good competition, and Guzzlord is absolutely terrible. But first, the design. Pheromosa is the Ultra Beast of Beauty, and it certainly looks it. While few Bug types besides butterfly-based Pokemon are pretty, Pheromosa is very…ethereal. It is pure white, with veil-like wings? Antennae? I don’t know. It also has a slender, catwalk-perfect body that has a bit of “bug” in it, but not too much as to be ugly. Its eyes resemble a bugs’, but are also quite beautiful. The touches of gold are also really nice, as white/gold is a gorgeous combination. I would like to see more gold, though. I didn’t think a cockroach-based Pokemon would be so pretty, but there you go.

It’s odd that this thing is so fast, because its body, while nice-looking, is not very suited for running (especially with the high-heeled feet). But lo and behold, Pheromosa has a Speed stat of 151, outrunning Mega Alakazam and Mega Aerodactyl by 1 lousy point. And then you have dual 137 offenses, which makes this thing THE ultimate cleaner. It has the movepool to do anything it wants, be it clean with Choice Scarf, wallbreak with a Life Orb or Z-move, or even use Quiver Dance to set up, though with Pheromosa’s microscopic bulk, this isn’t recommended. While any priority can take it out, priority users besides Genesect and Scizor are in short supply now, as Tapu Lele shuts most of them down. Thankfully, Alola Marowak, Aegislash, and Toxapex can wall it, but even with these, you’d be hard-pressed to find a team that doesn’t get massacred by this thing once its checks are weakened.


*sigh* Electric type is my favorite type, no question. I wish that there were an Electric type who’s design really worked with me. With Xurkitree…what the actual crap is this. The other Ultra Beasts, like Pheromosa, Buzzwole, and Guzzlord actually look great, and even Nihilego looks ethereal and mysterious. But this thing looks like something you’d find in an abandoned computer lab that’s been hit by magic. That’s not a good thing. It looks like a bunch of sentient wires. That’s not a good thing either. And yet its design still looks kind of cool. That is a good thing.

Design complaints/compliments aside, Xurkitree is evidence of the almighty power curve. Remember when 90 Special Attack wasn’t bad? Try 173. Behold, the most powerful Electric type in the game. Aside from this massive Special Attack stat, everything else is…frankly, crap. None of its other stats are above 90. That’s a bad bad bad thing. It has a tiny movepool (though it has what it needs). That’s not a very good thing, though it can be circumvented. However, Xurkitree makes a good cleaner and pivot with high-powered Thunderbolts and Volt Switches with the aid of a Choice Scarf. In addition, it can even use the terrifying move Tail Glow, previously exclusive to Manaphy (and Volbeat, but we can disregard that little tidbit) and nuke Chansey off the map. After a boost, something will die. But it is hard to set up with such horrible bulk and Speed. Oh well. Choice Scarf remains my favorite set.


Hmm, Skarmory was such a good Pokemon, remember? It was good in ORAS thanks to its ability to check Mega Diancie and other Fairies. Sure, it had very little offensive presence and somewhat low Special Defense, but it can pull its weight with its good typing, movepool, and Defense. Then came Skarmory 2.0: Floating Triangle Edition. It trades hazards, Whirlwind, recovery, and 140 Defense for significantly higher offenses and Special Defense, Leech Seed, Heavy Slam, Flamethrower, and so many more. It can even be a cleaner with its good coverage and Autotomize. While the loss of recovery stinks, Celesteela has Leech Seed (taking a hint from Ferrothorn) and a wide offensive and supportive movepool. This thing will probably not be banned, but you can expect it to reign high and mighty in OU as one of the best defensive Pokemon there is. See you in another lifetime, Skarmory.

Not much can really take down Celesteela, unfortunately. Except its potential to be exploited by Electric-types such as Tapu Koko and Xurtikree, not too much can reliably shut down Celesteela, though it is far from unbeatable. Its lack of proper recovery hurts it, as it can struggle to heal after taking hits from the likes of Landorus and Genesect. Magnezone can also trap Celesteela and deal a huge amount of damage to it with Thunderbolt and Volt Switch. Also, Pokémon Celesteela likes to switch into such as Clefable, Landorus, Landorus-T, and Mega Alakazam all tend to run Knock Off from time to time, which means they can shut down and cripple Celesteela easily. Despite all this, Celesteela will be a nice blanket check to Fairy and Psychic types that OU really enjoys.


I have a fondness of cute Mythical Pokemon. Mew never really appealed to me and I despise Manaphy, but Celebi, Jirachi, Victini, Meloetta, and Diancie are some of my favorite Pokemon. Hey, I’m a girl. When Magearna was first announced, I hated it. It looked like a Pokeball, a Klink, and a Diancie got trapped in a whirring blender. But after the movie, it really grew on me. Magearna is really, really cute. It looks like a robot bunny in a way, and reminds me a bit of Wall-E (who else cried at the end?) in that it offers plants to those it likes, it’s friendly, and it “dies” and loses its memory temporarily.

Though Magearna’s Shift Gear set is really popular, I personally like the tried-and-true Choice Specs set, which hits really hard and works as a great slow pivot. It has a lot of really great moves, including Aura Sphere, Ice Beam, Thunderbolt, Fleur Cannon, and Volt Switch. Fleur Cannon is an awesome Draco Meteor clone, being Fairy type instead of Dragon and hitting REALLY hard. Magearna is powerful at 130 Special Attack and bulky with dual 115 defenses, though recovery would be nice. Magearna has a small chance of being suspected, though this might change in the future; I would recommend using it as much as you can while it’s here.


I’ve heard all of the hype for the potential Pokemon Eclipse and Marshadow’s “true form” being the mascot. Humph. Leave the little guy alone. Marshadow is a hidden Mythical Pokemon found in hacking, and oh boy, is it broken. Gen 7 has been a very slow generation all in all, with few things being above 100 Speed (only Tapu Koko and Pheromosa off of the top of my head) since Game Freak seems to be terrified of the speed demons created by their hands; namely, Mega Gengar, Talonflame, and Greninja. They have also been very careful with their Pokemon, making absolutely sure one thing is not too broken. Even Pheromosa and Toxapex have their flaws. But Game Freak finally sighed and decided to create the ultimate gen 7 Pokemon. One that can rip apart Solgaleo and Lunala, one that fears no wall, one that strikes fear into any OU player. Behold, this epic burnt marshmallow.

Before we go on, I would like to mention that this is an extremely long section, as Marshadow is indisputably the best gen 7 Pokemon and I would like some time to discuss it. If you don’t like reading walls of text, feel free to skip to the end. But since you have presumably read this article up to here, I would suggest continuing to read.

Let’s start with its stats. Marshadow has a nice Attack stat of 125, decently sturdy defenses of 90/80/90, a usable Special Attack stat of 90, and a terrifying 125 Speed stat, one that rivals Darkrai and outspeeds Dugtrio and Greninja. This is perhaps the best 600 BST distribution I have ever seen, seeing that most of the others are lazy sextuple 100s or some distribution that actually hurts the Pokemon itself a lot (see: Diancie).

Marshadow has a unique Ghost/Fighting typing, and all the STABs it could hope for. Ghost/Fighting is completely unresisted at the time of writing. It also has Shadow Sneak, which is excellent priority (I’ll explain why later), Close Combat, and its signature move Spectral Thief, which has 90 BP, breaks Subs, and steals the opponent’s positive stat boosts. Imagine that you have an Azumarill against this Pokemon. The Azumarill  has used Belly Drum on the previous turn, and uses Aqua Jet now. Marshadow is knocked down to its Focus Sash (yes, I know, no Marshadow will ever use Focus Sash) and uses Spectral Thief. It steals the stat boost, and Azumarill now has neutral Attack. Then Marshadow KOs with Shadow Sneak and proceeds to sweep. Ouch.

Let’s go the extra mile. I’m going to go through all of the A- to S rank Pokemon of ORAS and watch them all crumble to the burnt marshmallow’s might (except for some Steel and Dark types for obvious reasons).I’m assuming defensive sets for most of these. The exceptions here are Mega Pinsir, Mega Lopunny, and Talonflame; all three can take out Marshy with priority. Also, I’m using a Choice Band set. Also it says Scizor, but I adjusted the stats, typing, and moves to match Marshadow’s. Shadow Punch, since it has 60 BP, has the same BP as Spectral Thief after Technician so Shadow Punch=Spectral Thief. Finally, even though it is a physical attacker, I have Hidden Power Ice to hit Landorus-T and Gliscor.

WARNING: Wall of Calcs

252 Atk Choice Band Technician Scizor Shadow Punch vs. 252 HP / 184+ Def Clefable: 204-240 (51.7 – 60.9%) — 94.1% chance to 2HKO after Leftovers recovery

0 SpA Technician Scizor Hidden Power Ice vs. 248 HP / 0 SpD Landorus-T: 288-340 (75.5 – 89.2%) — 12.5% chance to OHKO after Stealth Rock

252 Atk Choice Band Scizor Close Combat vs. 0 HP / 0 Def Mega Diancie: 262-310 (108.7 – 128.6%) — guaranteed OHKO

252 Atk Choice Band Scizor Close Combat vs. 0 HP / 0 Def Keldeo: 313-369 (96.9 – 114.2%) — guaranteed OHKO after Stealth Rock

252 Atk Choice Band Scizor Close Combat vs. 252 HP / 252+ Def Rotom-W: 196-232 (64.4 – 76.3%) — guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Scizor Close Combat vs. 248 HP / 44 Def Scizor-Mega: 207-244 (60.3 – 71.1%) — guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Technician Scizor Shadow Sneak vs. 0 HP / 0 Def Tornadus-T: 172-204 (57.5 – 68.2%) — guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Technician Scizor Shadow Punch vs. 184 HP / 0 Def Azumarill: 258-304 (66.6 – 78.5%) — guaranteed 2HKO after Stealth Rock and Sitrus Berry recovery

252 Atk Choice Band Scizor Close Combat vs. 0 HP / 0 Def Mega Charizard X: 262-309 (88.2 – 104%) — guaranteed OHKO after Stealth Rock

0 SpA Technician Scizor Hidden Power Ice vs. 252 HP / 4 SpD Garchomp: 272-320 (64.7 – 76.1%) — guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Scizor Close Combat vs. 0 HP / 0 Def Manaphy: 286-337 (83.8 – 98.8%) — 75% chance to OHKO after Stealth Rock

252 Atk Choice Band Technician Scizor Shadow Punch vs. 252 HP / 112 Def Mega Sableye: 160-190 (52.6 – 62.5%) — guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Technician Scizor Shadow Punch vs. 4 HP / 0 Def Thundurus: 288-339 (96 – 113%) — guaranteed OHKO after Stealth Rock

252 Atk Choice Band Technician Scizor Shadow Punch vs. 136 HP / 0 Def Mega Heracross: 190-225 (56.7 – 67.1%) — guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Scizor Close Combat vs. 248 HP / 236+ Def Skarmory: 163-193 (48.9 – 57.9%) — guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Scizor Close Combat vs. 252 HP / 212+ Def Tangrowth: 181-214 (44.8 – 52.9%) — guaranteed 2HKO after Stealth Rock

Get this thing out of OU pronto.

Thanks for reading! I know, this is one of my longer articles, but it might be more popular since it’s not so specific. I didn’t put the cover legendaries because I haven’t played Sun/Moon Ubers. Still, I’m looking forward to when the metagame settles down. Until next time, see ya.


My Fakemon pt 1

Hello Internet! Today, we’ll be covering a very fun aspect of Pokemon; namely, Fakemon! You can invent your own Pokemon, including stats, abilities (you can make your own), typing, and even design (though I suck at art so I won’t do so).

I was mostly inspired here by the new Ultra Beasts introduced in gen 7 in which they have their own “UB-0X: {trait}” name, as well as being very powerful for the most part (Let’s be honest, Pheromosa and Xurkitree WILL BE BANNED). So all of these Fakemons will be given the name IQ-Legend, since IQ’s my initials and these Pokemon are legendaries (or psuedos) due to their 600 BST.

Without further ado, here are the Fakemon.

IQ-Legend #1

Typing: Electric/Fighting

Inspiration: Let’s have a purely special Fighting type, a very, very speedy Electric type and the fact that it is nearly impossible to revenge kill. Electric/Fighting is also an excellent offensive type, though not so shiny defensively. Enter IQ-Legend 1.

Pokedex Entry: It runs faster than the speed of sound. It helps those in need as it races through the land.

Stat Spread

HP: 80

Attack: 55

Defense: 80

Special Attack: 145

Special Defense: 80

Speed: 160

As you can see, we have a very powerful, very speedy Pokemon here. It is relatively frail, but that’s kind of the point. I’m thinking of drawing points out of its defenses to put into Special Attack, but that’s going a bit far. The Attack stat lets it be a guaranteed special attacker, since 55 Attack is going nowhere.


Possible names: Light-Speed, Overspeed, Lightning Speed, Blur

Effect: The Pokemon with this ability is immune to priority.

I feel like I’m being stupid by giving something so fast this broken ability, but I enjoy creating broken Pokemon. This ability allows our Fakemon to be the world’s greatest cleaner and revenge killer. Gale Wings? No worries. Belly Drum Azumarill? Heh. And yet, this Fakemon isn’t really affected by priority even without this ability. Still, it’s really helpful.


Some notable moves include

  • Signature move: Core Beam: Fighting type, Special 100 BP, 95% Accuracy, 50% chance to lower opponent’s Special Defense. I didn’t want Aura Sphere or Focus Blast on this, so I decided to create a special Fighting type Diamond Storm/Sacred Fire variant.
  • Thunderbolt
  • Hidden Power Ice
  • Psychic
  • Dark Pulse
  • Nasty Plot
  • Thunder Wave
  • Thunder
  • Grass Knot
  • Taunt
  • Volt Switch

I took some inspiration for this Pokemon’s movepool from Thundurus. With Taunt and Nasty Plot, it can push its way past the mighty Chansey, and Psychic lets it bust through Mega Venusaur. Thunderbolt and HP Ice offer excellent BoltBeam coverage (that’s Electric/Ice type coverage, which is perfect coverage bar Volt Absorb Lanturn). Thunder is also usable if you are using the standard Tapu Koko/Pelipper rain thing.

Potential Designs and Names

This is where things get fun and where you guys get involved. Design wise, I want it to be somewhat humanoid, with electricity being involved somehow. I think red/touches of yellow would be nice, but be careful about the balance, as too much yellow make me think of a farm, I don’t know why. Whatever it is, I hope it will appear to be aerodyamic and sleek, something that can move fast. If you want to do the art for me, go for it. I’ll try it myself..

On the other hand, yellow and white (tints of yellow, not a fried egg color scheme) works excellently. I’m thinking something like Pheromosa, but sleeker, since Pheromosa looks a bit clunky. To be sleek, it should be simple and slender.

Name-wise, I’ve got a good idea. I was thinking of Gardevoir when I was thinking “humanoid design” and I want to tack on the French word garde somewhere. Garde, by the way, means to guard. This Fakemon is intended to be a guardian of some kind. Since I also wondered about lightspeed while doing this, I was thinking Solasgarde; Solas is Irish for light and Garde is French for guard. This Fakemon is a light guardian. I know, sounds dumb, so I’d love to hear your comments.

Sample Set

Since this is a Fakemon, obviously you can’t use this set anywhere but it’s just to get an idea of what it does.

Solasgarde@Life Orb/Expert Belt/ Choice Specs/yada yada

Ability: Overspeed

IVs: 29 HP (if Life Orb) 0 Atk

EVs: 252 SpA/4SpD/252 Spe

Timid Nature


-Core Beam

– Hidden Power Ice/ Grass Knot/Psychic/Nasty Plot

-Taunt/Psychic/Nasty Plot/Volt Switch

Moveset is explained in movepool section, max SpA and Spe is obvious, Timid nature outspeeds max 150s and Pheromosa. If you want to use Scarf for Scarfed 110s like Latios and Keldeo, go for it. Thunderbolt and Core Beam are standard STAB and everything else is coverage/setup/utility.

IQ-Legend #2

Typing: Ice/Dragon

Inspiration: I’d like to see a genuine Aurora Pokemon. Articuno’s just blue, Aurorus is a dinosaur (and those frills are not auroras), and Vaporeon and the like don’t feel aurora like at all. Aurora borealis, or northern lights, are purple and green in color. To give it a mythical feel, Dragon feels logical, though Fairy works as well (I don’t like Psychic since Ice/Psychic is a god-awful typing)

Pokedex Entry

It is seen occasionally around the northern lights. Its body and wings shimmer just like an aurora.

Stat Spread

HP: 70

Atk: 100

Def: 100

SpA: 145

SpD: 100

Spe: 85

It’s a slower Kyurem, but it’s bulkier somewhat and stronger. I’d love suggestions for this, as I think this is a bit awkward, since bulky Ice types are not great. I guess I can take points from defenses/Attack, but I’m not sure.


Potential Names: Aurora Borealis, Winter Cloak, Light Veil

Effect: Special attacks do 25% less damage

My attempts at making a bulky Ice type continue! This ability allows our icy friend to avoid OHKOs from some Focus Blasts, Moonblasts, maybe even Draco Meteors. Here are some calcs.

0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Winter Cloak Zoralys: 148-175 (52.6 – 62.2%) — guaranteed 2HKO

160 SpA Life Orb Tornadus-T Focus Blast vs. 0 HP / 4 SpD Winter Cloak Zoralys: 209-248 (74.3 – 88.2%) — guaranteed 2HKO

252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Winter Cloak Zoralys in Sun: 210-247 (74.7 – 87.9%) — guaranteed 2HKO


  • Signature Move: Dragon Freeze: Dragon type, Special, 120 BP, 100 accuracy, 10% chance to freeze: I want this to differentiate itself from Kyurem and Kyurem-B, so here it is. I don’t like it relying on Draco Meteor, which is not all that reliable and puts an “I’m switching” sign around your neck. So, since dragons are mythical creatures, this move is kind of like mythical ice, never-melting ice, yada yada.
  • Ice Beam
  • Earth Power
  • Hidden Power Fire
  • Flash Cannon
  • Focus Blast
  • Roost

Do the above moves look familiar? They should, because this is basically Kyurem’s moveset. Unfortunately, this Pokemon has absolutely no way of breaking past Chansey. Oh well. Choice Specs Dragon Freeze can put a dent in anything besides Chansey, extremely bulky Steel types, and Fairy types.

Potential Design and Names

Because this is a Dragon type, I don’t want a sunshine/rainbow/unicorn design. That being said, I do want something elegant. I want less of ice and more of auroras. I hope for wings as well, white with touches of green and purple (aurora) I’m aiming for a Latios/Latias design.

Name wise, lys is Danish for light and zora is Croatian for aurora. Zoralys (emphasis on middle syllable) works. If you have other ideas, give me ideas in the comments.

Sample Sets

Zoralys@Life Orb/Choice Specs/yada yada

Ability: Winter Cloak

IVs: 29 HP, 0 Atk

EVs: 252 SpA/4 SpD/252 Spe

Modest Nature/Timid Nature

-Ice Beam

-Dragon Freeze

– Earth Power

-Hidden Power Fire/Flash Cannon/Focus Blast/Roost

Here’s a standard special attacking set. It aims to wallbreak, similarly to real Kyurem.

Side note: I know how close this Fakemon is to Kyurem/Kyurem-B. Here are some traits that let it stand out.

-Higher Special Attack. While with Kyurem this is not as relevant, it is pretty significant.

– Winter Cloak. It’s a lot more useful than Pressure and is less situational than Teravolt.

-Dragon Freeze. It’s more reliable than Draco Meteor.

-Better overall bulk. Its Special Defense gets a psuedo-boost, and 70/100/100 defenses are great for a wallbreaker.

There will be an Ice/Fairy type in the next installment.

IQ-Legend #3

Typing: Fire/Fairy

Inspiration: How can I make Victini good? Victini should be a good Pokémon with its access to V-create and other good coverage moves, but it’s burdened by its many weaknesses to Stealth Rock, Pursuit, and Water type moves. So, let’s make a GOOD mythical Fire type…by turning it to Fairy. LIKE IT SHOULD HAVE BEEN.

Pokedex Entry

It flees immediately when seen. It is said to be related to Victini in some way, but no one knows why.

Stat Spread

HP: 100

Atk: 130

Def: 80

SpA: 100

SpD: 80

Spe: 110

There are few changes that I want to do to Victini’s stats (By the way, this IQ-Legend is not named Victini) since they are relatively well-balanced. I decided to send its Attack to a titanic 130 to let this Fakemon hit HARD, and raised its Speed to a nice 110 speed tier. This comes at the cost of its defenses, but it’s not too much of a loss.


Possible Names: Power-Hungry, Victory Blaze

Effect: Boosts all attacking moves’ power by 1.5 each time an adjacent Pokemon faints.

This, as you can tell, is somewhat similar to Magearna’s ability Soul-Heart, which boosts its Special Attack by 1 stage each time an adjacent Pokemon faints. It will likely ban this Pokemon from Doubles. It’s not hard to get a KO, since this Pokemon is really powerful.


  • Signature Move: Star Slam: Fairy type, physical, 120 BP, 100 accuracy. High chance for critical hit; Play Rough is not a good  physical Fairy STAB. Enter Star Slam. I took the name from the Fairy type Z-move Twinkle Tackle.
  • V-create
  • Bolt Strike
  • U-turn
  • Trick
  • Searing Shot
  • Moonblast
  • Thunderbolt
  • Energy Ball
  • Ice Beam

Once again, this is kind of a Victini clone in terms of moves. Other than the obligatory Fairy type moves and Ice Beam, it’s exactly the same. However, Ice Beam hits Landorus-T, Garchomp, and other bulky Ground types extremely hard if running a mixed set.

Potential Design and Names

Google Mega Victini and find the fan-art. I’ll wait.

I’d like something similar to that. There’s a particular design that I really enjoy. Other than that stupid star on its forehead, it looks really nice. However, I want it to be less related to Victini and more fairy like, such as making the wings transparent.

In terms of names, Segerada fits nicely, as seger is Spanish for victory, and hada is fairy. So Segerada is, literally, victory fairy. It’s a little odd, though, so suggestions are welcome.

Sample Sets

Segerada@Life Orb/Expert Belt

Ability: Power-Hungry

EVs: 252 Atk/4 SpA/252 Spe

Naive Nature


-Star Slam

-Ice Beam

-Bolt Strike

With its wide coverage, Segerada is a better wallbreaker than its cousin Victini, which, by the way, it totally outclasses. V-create hits very hard off of 130 Attack. Star Slam is more reliable and is probably the move you want to spam. Ice Beam and Bolt Strike together have that beautiful BoltBeam. Alternatively, U-turn somewhere gives Segerada some pivoting ability.

Segerada@Choice Band

Ability: Power-Hungry

EVs: 252 Atk/4 SpD/ 252 Spe

Jolly Nature


-Star Slam

-Bolt Strike

– U-turn/Trick

With a Choice Band, Segerada becomes terrifyingly powerful. Thanks to its higher Attack, it can guarantee a 2HKO on defensive Landorus-T. You have the choice between U-turn and Trick in the last slot; U-turn allows it to pivot from a bad matchup, while Trick cripples the likes of Quagsire and Heatran.

IQ-Legend #4

Typing: Psychic

Inspiration: What would happen if I made a defensive Psychic type? Not something like that is purely defensive, but more of a bulky attacker. “Why yes, Isabella,” you may say. “Reuniclus exists.” Yes, that’s all good, but I want something more, something better. So, let’s instead focus on the type challenges of the Psychic type rather than the defenses.

Pokedex Entry

It hypnotises those that try to harm it. Then it leaves, leaving the victim’s unconscious figure to the mercy of the environment. (Hee hee, I went for creepy for this entry)

Stat Spread

HP: 90

Atk: 50

Def: 120

SpA: 120

SpD: 120

Spe: 100

This is clearly a very defensive Pokemon. 90/120/120 defenses are really good, and 120 Special Attack is excellent for a defensive Pokemon. 100 Speed is also good.


Possible Names: Psycho Switch, Negative Mentality, Type Flip

Effect: Weaknesses –> Resistances, Resistances –> Weaknesses

Super-effective –> Not very effective, Not very effective –> Super-effective Immunity –> Super-effective

With Psychic’s crippling weaknesses, these all become resistances. A resistance to Bug, Dark, and Ghost are really good, especially the latter two. It also hits Steel types super effectively. Poison type wall it though. Fighting types and Psychic types hit it supereffectively.


  • Signature move: Telekinetic Shock: 95 BP, 100 acc, 30% chance to paralyze: Here’s some hax for you! As a counterpart to Moonblast, the chance to paralyze is fun, fun, fun.
  • Calm Mind
  • Recover
  • Heal Bell
  • Hidden Power Ground
  • Flamethrower
  • Thunder Wave
  • Ice Beam
  • yada yada

This moveset is actually more similar to Clefable’s. I wanted it to be able to utilize Calm Mind sets, both offensive and defensive, and even run offensive Specs sets.

Potential Designs and Names

Design wise… I don’t have a clue. Leave a comment if you have an idea for a bulky Psychic type.

Name-wise, I don’t really know either. Since this Fakemon doesn’t have much of a concept per say, I don’t know what to think about.

Sample Sets

IQ-Legend 4 @ Leftovers

Ability: Psycho Switch

IVs: 0 Atk

EVs: 248 HP/ 44 Def/216 Spe

Timid Nature

-Calm Mind

-Telekinetic Shock

– Recover

-Heal Bell

Simple enough defensive Calm Mind set. The EVs are for outspeeding max 95s. Sadly, this Fakemon has nothing for curing status except for Heal Bell.

IQ-Legend 4@ Leftovers/Life Orb

Ability: Psycho Switch

IVs: 0 Atk

EVs; 252 SpA/4 SpD/ 252 Spe

Timid Nature

-Calm Mind

-Telekinetic Shock

-Dazzling Gleam/Thunderbolt (???)

-Flamethrower (???)

An offensive Calm Mind set is also viable, thanks to this Pokemon’s high Special Attack and bulk. You can choose between hitting Poison types with Dazzling Gleam and hitting bulky Grasses with Thunderbolt. Flamethrower hits Water types. Yes, it’s really confusing, which is why I put the question marks.

IQ-Legend 4 @Choice Specs

Ability Psycho Switch

IVs: 0 Atk

EVs: 252 SpA/ 4 SpD/ 252 Spe

Timid Nature

-Telekinetic Shock

-Dazzling Gleam



Choice Specs lets this Fakemon hit really hard thanks to its good coverage. It’s mostly the same as above.

If you made it to the end, thanks so much for reading. Email designs to me at or ask me for a specific idea for a Fakemon. See you next time!

The Cat Family: Eeveelutions in Their Respective Tiers

Hello Internet! Today, we are returning to the Pokemon realm; specifically, the oh-so-popular Eeveelutions. Eevee is an adorable, mammalian Pokemon introduced in Generation 1, so Pokemon Go fans should recognize it. It has the unique ability to evolve into not 3, not 5, but 8 different evolutions. This should be a surprise for many of you; another reason why you shouldn’t just look at the original 151 Pokemon! Anyhow, these evolutions are fun to collect and are all enjoyable in their own way.

  • Vaporeon, the Water type evolution, evolves when Eevee comes into contact with a Water Stone.
  • Jolteon, the Electric type evolution, evolves when Eevee comes into contact with a Thunder Stone.
  • Flareon, the Fire type evolution, evolves when Eevee comes into contact with a Fire Stone.
  • Espeon, the Psychic type evolution, evolves when Eevee is leveled up at high happiness (you have to walk with it a lot) during the day.
  • Umbreon, the Dark type evolution, evolves when Eevee is leveled up at high happiness during the night.
  • Leafeon, the Grass type evolution, evolves when Eevee is leveled up near a Mossy Rock in the overworld within the Pokémon game.
  • Glaceon, the Ice type evolution, evolves when Eevee is leveled up near an Ice Rock.
  • Sylveon, the Fairy type evolution, evolves when Eevee is leveled up with high affection (via Pokemon-Amie) and knows a Fairy type move.

Firstly, I LOVE every one of these Eeveelutions. They’re all adorable, fun, and have their own charm, as if they were real animals. However, this post won’t be about what I think of them; it’s how they perform in their respective tier. Every Eeveelution has the same stat total and stat spread in 60/65/65/95/110/130, but what makes each one different is where these stats are placed, their movepool, and typing. Some of these are barely clinging on to relevance because lower-ladder players use them, while others are outstanding in their own tiers and can even do well in higher tiers. So, without further ado, here’s the Eeveelution family.

Niche/Unviable Choices

Eevee: LC 

Rank: E (Unviable)

How does it perform?

What better way to start than to talk about the center of the family, Eevee? Eevee is…a very poor choice in LC. It’s outclassed in nearly every regard. It has a niche in its powerful ability Adaptablility, letting it hit very, very hard, but Bunnelby hits harder and has access to moves like Earthquake and U-turn. It has access to Wish and Baton Pass, but Lickitung and Spritzee can do this much better. The best Eevee can hope to do is be an offensive Wish Passer, thanks to its good offensive presence and access to Baton Pass. However, this is really straining Eevee’s limited potential, and you should always look carefully at your team before adding Eevee.

What can do better?

LC has loads upon loads of excellent Normal-types that outclass Eevee to the moon and back. Bunnelby hits very, very hard thanks to Huge Power and has a colorful movepool to back it up. Aipom is extremely fast and has even more options, such as Seed Bomb, Knock Off, and Fire Punch. Porygon is one of the best Pokémon in the tier, and can simultaneously act as a wall and a bulky attacker. Lickitung, though it drains momentum more than Eevee, makes up for it with its massive bulk. Zigzagoon is a bit more niche, but its access to Belly Drum and Extreme Speed lets it act as a very scary sweeper. I suppose none of these are as cute as Eevee, which is probably why it’s used so much.

Flareon: PU

Rank: E (Unviable)

How does it perform?

It took 6 generations for Game Freak to give Flareon a good physical Fire-type STAB. I mean, Flareon literally has flare in its name. Why did it not get Flare Blitz before? Anyhow, despite Flareon’s massive 130 Attack and frighteningly powerful Flare Blitz allows it to be a very scary wallbreaker in PU (Flare Blitz guarantees a KO on standard Grumpig even with Thick Fat). That being said, despite its huge power, Flareon has a plethora of flaws which prevent it from succeeding. Most notably, it is very slow for a wallbreaker; 65 is very, very poor. It is also weak to Stealth Rock, and can get worn down very quickly thanks to hazards and Flare Blitz’s recoil. Furthermore, despite Flareon’s special bulk allowing it to take some very weak Water type attacks, its extremely poor physical bulk lets any Earthquake or Stone Edge KO it with ease. And even with its scary Flare Blitz, Pokémon like Pelipper can switch in without fear. It would take a miracle or a Mega Evolution to bring Flareon out of the depths of PU.

What can do better?

Rapidash is usually what comes first in mind. Despite it being weaker overall, Rapidash is far faster, has a good number of coverage moves like Wild Charge, Drill Run, and Megahorn, and has access to recovery in Morning Sun. Monferno is another popular choice that has more useful resistances and better bulk with Eviolite, as well as an excellent secondary typing in Fighting. Simisear makes a very potent setup sweeper with Nasty Plot or an excellent revenge killer with Choice Scarf. In terms of wallbreaking capabilities, Stoutland is typically a better option, thanks to its more spammable Normal STAB backed by Scrappy, as well as its higher bulk and Speed. Leafeon is also faster, has access to Knock Off, and has very good physical bulk. Lastly, Dodrio is faster than both of these and can break past the best physical wall in the tier, Tangela (yes, I know that Flareon can break this too, but Dodrio can also outspeed and hit most Fighting types, which, being primarily physical, can hit Flareon for heavy damage).

Vaporeon: UU

Rank: D (Unviable)

How does it perform?

I think many of you will be surprised by this. After all, Vaporeon is decently strong and very bulky. And you’re not wrong. The reason why Vaporeon is unviable is because it’s biting way too more than it can chew; in other words, it’s in too high of a tier than it should be. I think Vaporeon would be decent in RU and fantastic in NU. However, the heavy usage of Vaporeon in the lower ladder of UU forces it to stay high and dry. Vaporeon is not a bad Pokémon per se; though it has low Defense, its enormous HP stat makes up for it nicely. It also has a decent 110 Special Attack which lets its Scalds hit decently hard despite no investment. It also has a variety of support options, including Wish, Baton Pass, and Roar. However, Vaporeon’s biggest issue is the fact that there are a bajillion bulky Water types in UU, and Vaporeon has little to stand out.

  • Suicune is the textbook definition of a bulky Water type, sporting fantastic bulk, access to Calm Mind, and decent Speed for a defensive Pokemon.
  • Gyarados has an impressive typing, since the number of viable Electric types is on the decline, and can work as a bulky setup sweeper or a RestTalker. Either way, its access to Dragon Dance and Intimidate is really neat.
  • Empoleon has access to both Stealth Rock and Defog, has the same decent offensive presence as Vaporeon, and a better defensive typing.
  • Tentacruel has worse physical bulk than Vaporeon, but its access to Rapid Spin, Acid Spray, and Toxic Spikes makes up for that. It also takes apart Sylveon/Krookodile/Celebi cores very nicely if it runs an offensive set.
  • Slowking has really good special bulk and a good secondary typing in Psychic. It also has instant recovery with Slack Off, can ruin sweepers with Thunder Wave, and it can win most Calm Mind wars thanks to its access to STAB Psyshock.
  • Possibly the Water type with the most in common with Vaporeon, Alomomola is also a bulky WishPasser with a high HP stat. However, it trades a Water immunity and access to Baton Pass, Roar, and Haze for a better ability in Regenerator, better mixed bulk, and access to Knock Off. It also has a significantly higher HP stat.

Even lesser used Water types like Jellicent, Milotic, and Seismitoad have niches that outclass Vaporeon in some way. In addition, Vaporeon has a bad case of 4-moveslot-syndrome, since it must run Scald, Wish, and Protect, and it wants a lot of things in the last slot, with options like Baton Pass, Ice Beam, Toxic, Heal Bell, Roar, and Haze, all of which it would really like. Vaporeon also has poor physical bulk, which, even though it’s offset by its high HP stat, can sometimes let it down when checking powerful physical attackers like Haxorus or Escavalier. Finally, the prevalence of Celebi in the tier is not nice, as Celebi doesn’t care about status thanks to Natural Cure, easily absorbs Ice Beam, and can use Vaporeon as setup bait. Other Grass types like Roserade, Whimsicott, and Mega Abomasnow may dislike Ice Beam or status, but they can easily halt Vaporeon otherwise and hit it with a STAB move of choice.

What can do better?

I have a big list above. Look there.

Glaceon: PU 

Rank: C- (Extremely Niche)

How does it perform?

This hurts my heart to write. Glaceon is my favorite Eeveelution thanks to its beautiful design, nice color scheme, and the fact that I have a Shiny Glaceon in my Alpha Sapphire game, with a Modest Nature and 2 perfect IVs. But yes, Glaceon is a very poor Pokemon in PU. It is similar to Flareon in that it is powerful, but is slow, weak to Stealth Rock, and frail. By frail, Glaceon does have nice defenses, but Ice is the worst defensive type. It doesn’t get worn down as quickly as Flareon, but has an even more shallow movepool, having Ice Beam, Shadow Ball, and Hidden Power and Baton Pass if you’re willing to scrape the bottom of the barrel. Its OK bulk allows it to switch in on weaker Grass or Flying types like Roselia, Vullaby, and Tangela and fire off powerful Choice Specs boosted Ice Beams from there. Ice is a really nice offensive type, so few things can switch in. It has a higher Special Attack than the other Ice types of the tier like Articuno and Lapras. Sadly, Glaceon is still very slow and weak to hazards, which lets it get worn down very quickly.

What can do better?

Since Ice is such a bad typing, there are a lot of Ice types that are doomed to PU, and many of them outclass Glaceon. Rotom-F is one of the best revenge killers of the tier, and sports a great secondary typing in Electric. Regice has phenomenal special bulk (even with OU standards) and has Rock Polish to clean up broken teams. Articuno has Roost, Agility, and a powerful STAB Hurricane. Lapras has good power with Choice Specs equipped, and also has Freeze-Dry and Water type STAB. Cryogonal is one of the best offensive spinners of the tier, and also has Freeze-Dry. In terms of strong special wallbreakers, Chatot, Simisear, and Floatzel are all versatile, strong, and better in general.

Decent Choices

Umbreon: UU

Rank: B-

How does it perform?

Umbreon was once a great choice in UU. It has amazing 95/110/130 bulk, a great movepool for a cleric, and access to Foul Play to make up for its poor offensive presence. It has access to Wish and Protect, and while its not the most amazing user, it still works nicely. Synchronize is not bad either, though I wish it got something like Prankster or Magic Guard (particularly the latter, seeing that Espeon got Magic Bounce) as a hidden ability. Its Dark typing, while not amazing, allows it to stand up to most of the Psychic types of UU, such as Reuniclus if it misses too many Focus Blasts, Hoopa, Celebi, and Metagross. However, the metagame has been cruel to it. Mega Beedrill has been rising in popularity, and Conkeldurr and Sylveon, two of the best Pokémon in the tier, both easily switch in on it and proceed to do massive damage. In addition, Focus Blast is now seen on Mega Sceptile, and Kyurem, Taunt is more common on Hydreigon and Nidoqueen, and Celebi carries Baton Pass more often, all of which Umbreon is unable to stop. A mono-Dark typing isn’t bad, but a weakness to Bug, Fairy, and Fighting is pretty miserable. Besides Foul Play, Umbreon cannot make use of any of its other STABs, namely Dark Pulse, Pursuit, and Sucker Punch, due to its extremely low offenses. Finally, Calm Mind users like Suicune can and will give Umbreon a hard time due to them easily absorbing Foul Play.

What can do better?

Unfortunately, there is a lot of competition for a cleric spot in UU. Blissey, while also weak to Fighting types, passes enormous Wishes, is completely immune to status, and is the best special tank in the tier. Sylveon is the most used Pokémon in the tier and for good reason; not only can it be an excellent wallbreaker with Choice Specs, but it makes for a good cleric with its decent offensive presence and great special bulk. Florges, while outclassed by Sylveon now, has better special bulk and is a better user of Calm Mind. Umbreon isn’t very good now, but if you really need a cleric and something to deal with most Psychic types, then Umbreon might just be the Pokemon for you.

Espeon: UU

Rank: B

How does it perform?

After Alakazam’s banning and Azelf moving to OU, Espeon got a whole lot better. Espeon would be a horrible Pokémon if not for its godly ability, Magic Bounce. It and its fellow Psychic type Xatu both received this ability, which sends status moves like Thunder Wave, Toxic, Roar, and perhaps most importantly Stealth Rock back to the opponent. Though Mega Diancie and Mega Sableye both got this ability in ORAS and were both far better users of it, they’re both in OU. Espeon wasn’t too great in UU for a while; Azelf made for a better setup sweeper thanks to its access to Nasty Plot and higher Speed, while Alakazam was stronger, had better coverage options, and was faster. Both of these were removed, and Espeon began to really shine. Espeon mainly has really good Special Attack and Speed, and Psychic is a great offensive typing thanks to the huge amount of Fighting types in the tier like Conkeldurr, Lucario, and Infernape. The former is further bolstered by Choice Specs, which it can run pretty well. Even though Espeon has poor defensive stats and a bad defensive typing, it can weather a few special hits thanks to its access to Morning Sun and good Special Defense. However, Espeon has a poor movepool, leaving it unable to deal with most Steel types and some Dark types. Its also outclassed somewhat by Reuniclus as a Psychic type Calm Mind user, but Reuniclus doesn’t have Magic Bounce and is far slower.

What can do better?

In terms of a purely offensive and super fast Psychic type…there’s not much. Reuniclus can hold a Life Orb and not worry about recoil, but its sooooooo slow, and don’t use Trick Room. Celebi is also a good setup sweeper, but its weaker and slower. In terms of an offensive and fast wallbreaker, you’ve got more options, but none very similar to Espeon. Eh, yeah, Espeon’s a unique case in UU.



Jolteon: RU

Rank: A-

How does it perform?

Jolteon is the final of the original trio of Eeveelutions, and it is no slouch in RU. Boasting one of the highest unboosted Speed stats in the tier (besides Accelgor and tying with Aerodactyl), a high 110 Special Attack stat, and a good offensive typing in Electric, which hits things like Braviary, Jellicent, and most importantly Alomomola super-effectively. These traits allow Jolteon to be one of the best cleaners and revenge killers in the RU metagame. Jolteon typically runs an all-out-attacking set with a Life Orb or Choice Specs, and enjoys spamming Volt Switch. If you want to go a litter more unorthodox, a SubPass set is also viable, as many sweepers can play a little more recklessly with a Substitute up. Jolteon is a very common sight on offense teams thanks to its ability to be an offensive check to Alomomola, Braviary, and Fletchinder and an amazing pivot in general.

How can you check it?

That’s not saying that Jolteon has no flaws; its movepool is very bland, consisting of Electric type moves, Signal Beam, Shadow Ball, and Hidden Power, and the latter few are depressingly weak. If it cannot get a crucial KO (which is rather likely, since 110 Special Attack isn’t as strong as you’d like it to be), then it will likely take heavy damage due to its extremely poor bulk. Priority attackers and Choice Scarf users like boosted Fletchinder, Mesprit, and Hitmonlee can outspeed Jolteon and easily revenge kill it if weakened. Pokemon that resist Electric and don’t mind Jolteon’s coverage like Virizion (neutral to Signal Beam, has very good special bulk in general), Mega Camerupt, and other Grass and Ground types can switch in on Jolteon, though the likes of Flygon, Seismitoad, and Rhyperior have to be wary of Hidden Power Ice/Grass, while Mega Camerupt fears the extremely rare Hidden Power Water. Special tanks like specially defensive Registeel, Assault Vest Escavalier, Uxie, and Assault Vest Druddigon can take any blow and force Jolteon out, but Jolteon can Volt Switch if they switch in directly and gain momentum for the team. Jolteon is a difficult Pokemon to check thanks to Volt Switch/Baton Pass, its strong attacks, and how little resists all of its coverage moves.

Leafeon: PU

Rank: A+

How does it perform?

Despite the large amount of strong, bulky Grass types in the tier, Leafeon has all it needs to stand out. It is the strongest physical Grass type in PU, and also has access to the valuable Knock Off and Swords Dance. Alternatively, it can work as a powerful wallbreaker with Choice Band, allowing it to anti-lead against Golem and other Rock types. Its decent bulk allows it to setup easier, though it does fear strong special attacks. Unlike most Grass types, Leafeon has access to the powerful Leaf Blade, which hits extremely hard after a boost. There will usually be a Leafeon set for your team; Swords Dance Leafeon fits on teams requiring a setup sweeper, while Choice Band Leafeon fits on teams requiring a wallbreaker. You can even use a defensive set with Wish and Baton Pass, but this is usually done better by Roselia or Tangela. All in all, you will see Leafeon a lot around PU.

What can check it?

Leafeon’s extremely poor movepool (consisting of Bullet Seed, Leaf Blade, Knock Off, and Return/Double-Edge) allows something to wall it every time. Grass is a poor offensive type with the ubiquity of Flying, Steel, and Fire types, and Knock Off and Return are quite weak without STAB. Leafeon also has poor Speed; though Chlorophyll mitigates this somewhat, sun support is hard to come by in PU. Dodrio and Swanna both outspeed Leafeon and KO with their STAB moves. Vullaby can hit it with Foul Play for heavy damage, and Jumpluff takes a pittance from any of Leafeon’s moves and can set up. Faster Fire types like Rapidash and Simisear can switch in on a Grass type move and OHKO in return. Burns and paralysis cripple Leafeon badly, and those are pretty common in PU. Faster Pokémon with strong special attacks or super effective physical attacks can KO it with ease, though they have to be wary of whatever resist berry Leafeon is carrying; if it’s holding an Occa Berry, then Zebstrika and Simisear are in for a nasty surprise; if it’s holding a Yache Berry, then Ice type move users like Simipour and Floatzel will likely be KOed. Leafeon is a very popular Pokémon in the PU tier, but it’s not impossible to check.

Sylveon: UU

Rank: A+

How does it perform?

Sylveon sat in OU for a long time, always suffering under the presence of stronger, better Fairy types like Mega Gardevoir, Clefable, and Mega Diancie. Finally, in May of 2016, Sylveon, along with its fellow OUs Conkeldurr and Celebi dropped to UU. All of these are defining forces in UU; Celebi invalidated nearly every Grass type in the tier, Conkeldurr gave Heracross and Machamp a run for their money, and Sylveon made Florges, Gardevoir, and Diancie vanish off of the face of the earth. Sylveon has an excellent mono-Fairy typing, which is what made Clefable in OU so good. This allows Sylveon to switch in on Heracross, Hydreigon, and Umbreon. Its stats are a bit more lopsided than Clefable’s, but it has better special bulk (though its physical bulk is nothing to write home about). What is really interesting is its rare ability Pixilate, which it shares with Mega Gardevoir and Mega Altaria. This ability turns every Normal type move into Fairy type and gives those moves a free Life Orb boost. This turned Hyper Voice into a frighteningly powerful 117 BP STAB move that can go through Substitutes. This, backed by Sylveon’s solid 110 Special Attack and Choice Specs, force players to be very careful with their switching. Sylveon also has some pretty nice coverage moves, with Psyshock to hit Poison types and a Hidden Power type of choice to hit Steel types. A cleric set is also viable thanks to its decent offensive presence even when uninvested, access to Wish and Heal Bell, and good typing. Sylveon holds the title of the most used Pokemon in UU, and it will likely stay that way for a while.

What can check it?

Despite Sylveon’s decent coverage and powerful Hyper Voice, it isn’t invincible. Most notably, it is super slow, sitting at a depressing 60 base Speed and nothing to boost it. Steel types, though they dislike Sylveon’s coverage, can usually take one blow and KO in return. Specially defensive Empoleon can ignore even Hidden Power Ground (which 3HKOs at worst) and can fire back with Scald or set up hazards. Mega Aggron and Escavalier can deal with it fine, but the former lacks recovery and can be worn down while the latter fears Hidden Power Fire, being OHKOed after a round of Stealth Rock. Fire types like Entei and Darmanitan can switch in on anything bar Hidden Power Ground and proceed to spam Fire type moves from there, though they can be worn down from Stealth Rock. Poison types like Nidoqueen, Mega Beedrill, and Tentacruel dislike Hidden Power Ground and Psyshock, but outspeed Sylveon and can hit it with their STABs. Strong physical attackers like Krookodile and Mega Aerodactyl can hit Sylveon very hard with their STAB moves, but cannot switch in. Finally, specially bulky Pokémon like Blissey and Cresselia can heal damage taken from Hyper Voice, and the latter can even set up Calm Mind. Be sure to have one of the above listed Pokemon on your team, as Sylveon is a common sight and you don’t want to be swept.

Did you like or hate this post? Comment on what you want to see next, or which Eeveelution is your favorite. See you next time!

Behold, my mile long Pokemon discussions that no one ever reads.

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